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Classic 1.12 baseline
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QUEST 5537

Skeletal Fragments

Classic baseline · unverified in Forever

Quest level
57
Minimum level
55

Starts with

Ends with

Objectives

Bring 15 Skeletal Fragments to Alchemist Arbington at Chillwind Point, Western Plaguelands.

Required items

Description

The key to Scholomance is called a Skeleton Key. It must be forged from the remains of a skeleton - several actually - and hardened by only the strongest of metals within a suitable mold. A signet of power from a being who naturally can open the portal to Scholomance will make the key ultimately function. First thing's first though, <player>. We'll need skeletal fragments for the key's forging. Skeletons inside Andorhal should yield what we need, but the ones outside the walls might work too.

Progress

As morbid as it sounds, we'll need a decent supply of suitable skeletal fragments to make up the outer layer of the key. They don't call it a Skeleton Key for nothing, you know.

Completion

This'll work, <player>! My turn now - I will imbue these with a suitable temper that will allow them to survive the intense forging process they will eventually go through. The next step will be to get an appropriate mold for the key. I know a goblin blacksmith in Tanaris that has in the past made molds for similarly macabre items. He works for whom goblins usually work for - the highest bidder.

Money at maximum level

0g 27s 0c Source conversion amount; actual payout depends on player level.

Additional requirements

Races: Human, Dwarf, Night Elf, Gnome. Eligibility depends on character context.

Related quests

Links may include prerequisites or alternative steps. Availability depends on your character’s quest progress.

Pinned CMaNGOS Classic 1.12 snapshot (ec4f596146be). Some objectives and availability depend on scripts or conditions. Player-name, class and race placeholders remain generic. JSON record · Source and attribution